Creek Tales - A Pack Legacy Challenge (Rules and Guidelines)


When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics.

Basic guidelines I intend follow:

  • I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge.
  • With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation.
  • The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen.
  • Which pack that will be unlocked will depend on the first trait given to the first child in the next generation.
  • Kits and some stuff packs are treated differently, added as rewards when certain aspirations are completed or certain skills maxed out. Some will be opened together with other packs. 

And some rules (yes, even I have a few rules):

  • Traits will generally be given randomly, with two exceptions. 1) In each family no one should share the same traits, and as far as possible I'll try to randomize between traits not yet played with. 2) A sim of a new generation MUST take traits of a newly unlocked pack if there are any first. 
  • When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock.
  • No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest.
  • Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. 

Aging:

I tried normal aging, that didn't go over well, so there is what I am using at the moment (based on a 7 day length of season and 28 day year)

Baby+infant+toddler = 28 days
Child = 28 days
Teen = 28 days
YA = 56 days
Adults = 150 days
Elders = 56 days

Unlocking Packs:

The main idea is that packs will be unlocked based on personality traits of the sim, with a child sims' first trait being the trigger for which pack to unlock while their aging up to teens triggering the unlocking itself. 

Not all traits are allowed for kids however, and some kits and stuff packs are not large enough in warranting them an entire generations, and these packs will either be tied to a bigger pack or opened in a sort of rewards system.

BG-family: Starting point: 

  • Basegame + Holiday free stuff 

On Willow aging up to teen

  • Seasons + autumn apparel (Chapter 5)

Gameplay unlocks: 

  • Outdoor Retreat was unlocked for gameplay reasons after Candice was cursed (unlocked in chapter 13) 
  • My Wedding Stories was unlocked when Carolyn Landgraab demanded a fancy wedding (unlocked after chapter 26)

Generations unlocked: 

  • Gen 2: Growing Together - trait: Cheerful (unlocked in chapter 19)
  • Gen 3.1 (Valentine): Vampires - trait: Mean (unlocked in chapter 36)
  • Gen 3.2 (Link): Cats and Dogs - trait: Cheerful (unlocked in chapter 38)

Traits and packs (updated after vampire pack was triggered)

When the eldest child of a new generation gets their first randomised trait, that will trigger a pack to be unlocked. Once a pack has been unlocked a new list with traits connected to packs will be made to account both for new traits and for removing packs that are already opened. 

Trait

Expansion Pack

Game Pack

Stuff Pack

Active

Snowy Escape

 

 

Active Imagination (only for kids)

Adventure Awaits

 

 

Art-lover

City Living

 

 

Bookworm

Discover University

 

 

Cheerful

Get Together

 

 

Creative

 

Dream Home Decorator

 

Erratic

 

Strangerville

 

Evil

 

Realm of Magic

 

Geek

High School Years

 

 

Genius

Discover University

 

 

Gloomy

Life and Death

 

 

Glutton

 

Dine Out

 

Good

Get to work

 

 

Goofball

 

Parenthood

 

Heart on your sleeve

Lovestruck

 

 

Hot headed

 

Werewolves

 

Kleptomaniac

For Rent

 

 

Lazy

Island Living

 

 

Loner

Life and Death

 

 

Loves Outdoors

Horse Ranch

 

 

Loyal

Parenthood

 

 

Materialistic

Get Famous

 

 

Mean

Lovestruck

 

 

Music Lover

Get Together

 

 

Neat

 

 

Laundry day (+bust the dust)

Outgoing

Adventure Awaits

 

 

Perfectionist

 

 

Crystal Creations

Practice Makes Perfect

High School Years

 

 

Self-assured

 

Jungle Adventure

 

Slob

 

 

Laundry Day (+bust the dust)

Vegetarian

Eco Living

 

 

Squeamish (OR)

City Living

 

 

Cat Lover (C&D)

Cottage Living

 

 

Dog Lover (C&D)

Horse Ranch

 

 


Reward unlocks - kits and stuff packs: 

NOTE: Not all aspirations are represented, and only packs I own are included. Packs that are still locked will be added as they are unlocked. 

Accomplishment

Which Stuff pack/kit is unlocked.

Required Pack

Who unlocked it

Basegame:

 

 

 

Completing the Bodybuilder Aspiration

Throwback Fit Kit

BG

 

Completing the Bestselling Author Aspiration

Book Nook Kit

BG

 

Completing the Musical Genius Aspiration

Music Den

BG

 

Completing the Painter Extraordinaire Aspiration

Artist Studio Kit

BG

Christmas

Completing the Big Happy Family Aspiration

Toddler Stuff

BG

 

Completing the Successful Lineage Aspiration

Kids Room

BG

 

Completing the Master Chef Aspiration

Cool Kitchen

BG

 

Completing the Master Mixologist Aspiration

Cozy Bistro Kit

BG

 

Completing the Fabulously Wealthy Aspiration

Secret Sanctuary Kit

BG

 

Completing the Mansion Baron Aspiraton

Décor to the Max Kit

BG

 

Completing the Computer Whiz Aspiration

Casanova Cave Kit

BG

 

Maxing out Handiness and completing the Nerd Brain Aspiration

Restoration Workshop Kit

BG

Sandy

Completing the Renaissance Sim Aspiration

Everyday Clutter Kit

BG

 

Completing the Serial Romantic OR Romantic Explorer OR Paragon Partner Aspiration

Simtimates Collection Kit

BG/LS

 

Completing the Soulmate Aspiration

Romantic Garden

BG

Jamie

Completing the Freelance Botanist Aspiration

Greenhouse Haven Kit

BG

Willow

Completing the Curator Aspiration

Basement Treasures Kit

BG

 

Completing the Jokestar Aspiration

Backyard Stuff

BG

 

Completing the Neighborhood Confidante OR Friend of the World Aspiration

Bowling Night

BG

 

Completing the Party Animal Aspiration

Luxury Party

BG

 

Reach the top of the Trend Setter Career while also mastering photography

Moschino

BG

 

Live in a Tiny House for a full sim-year

Tiny Living

BG

 

Maxing both the Gardening and the Flower Arranging skill with the same sim

Blooming Rooms Kit

Seasons

Willow

Completing the Outdoor Enthusiast Aspiration

Little Campers Kit

OR

Willow

Completing the bottles collection

Riviera Retreat Kit

MWS

 

Completing any Vampire Aspiration

Storybook Nursery Kit

Vampires

 

Completing the Friends of Animals Aspiration

My First Pet

C&D

 


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