Creek Tales - A Pack Legacy Challenge (Rules and Guidelines)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics.
Basic guidelines I intend follow:
- I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge.
- With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation.
- The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen.
- Which pack that will be unlocked will depend on the first trait given to the first child in the next generation.
- Kits and some stuff packs are treated differently, added as rewards when certain aspirations are completed or certain skills maxed out. Some will be opened together with other packs.
And some rules (yes, even I have a few rules):
- Traits will generally be given randomly, with two exceptions. 1) In each family no one should share the same traits, and as far as possible I'll try to randomize between traits not yet played with. 2) A sim of a new generation MUST take traits of a newly unlocked pack if there are any first.
- When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock.
- No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest.
- Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all.
Aging:
Unlocking Packs:
BG-family: Starting point:
- Basegame + Holiday free stuff
On Willow aging up to teen
- Seasons + autumn apparel (Chapter 5)
Gameplay unlocks:
- Outdoor Retreat was unlocked for gameplay reasons after Candice was cursed (unlocked in chapter 13)
Generations unlocked:
- Gen 2: Growing Together - trait: Cheerful (unlocked in chapter 19)
- Gen 3: ?
Traits and packs
|
Trait |
Expansion
Pack |
Game
Pack |
Stuff
Pack |
|
Active |
Snowy Escape |
|
|
|
Active
Imagination (only for kids) |
Adventure Awaits |
|
|
|
Art-lover |
City Living |
|
|
|
Bookworm |
Discover University |
|
|
|
Cheerful |
Cats and Dogs |
|
|
|
Creative |
|
Dream Home Decorator |
|
|
Erratic |
|
Strangerville |
|
|
Evil |
|
Realm of Magic |
|
|
Geek |
High School Years |
|
|
|
Genius |
Discover University |
|
|
|
Gloomy |
Life and Death |
|
|
|
Glutton |
|
Dine Out |
|
|
Good |
Get to work |
|
|
|
Goofball |
|
Parenthood |
|
|
Hot
headed |
|
Werewolves |
|
|
Kleptomaniac |
For Rent |
|
|
|
Lazy |
Island Living |
|
|
|
Loner |
Life and Death |
|
|
|
Loves
Outdoors |
|
Outdoor Retreat |
|
|
Loyal |
Cats and Dogs |
|
|
|
Materialistic |
Get Famous |
|
|
|
Mean |
|
Vampires |
|
|
Music
Lover |
Get Together |
|
|
|
Neat |
|
|
Laundry day |
|
Outgoing |
Adventure Awaits |
|
|
|
Perfectionist |
|
|
Crystal Creations |
|
Practice
Makes Perfect |
High School Years |
|
|
|
Self-assured |
|
Jungle Adventure |
|
|
Slob |
|
|
Laundry Day |
|
Vegetarian |
Eco Living |
|
|
|
Squeamish
(OR) |
City Living |
|
|
Reward unlocks - kits and stuff packs:
- (Any generation) Completing the bodybuilding aspiration = Throwback Fit Kit
- (Any generation) Maxing mixology skill = Cozy Bistro Kit
- (Any generation) Maxing handiness skill = Restoration Workshop Kit
- (Any generation) Completing the Big Happy Family Aspiration = Toddler Stuff
- (Any generation) Completing the Painter Aspiration = Art Studio Kit
- (Any generation) Living in a tiny house for a full sim year = Tiny Living Stuff Pack
- (Base Game) First generation aging up to elders = Golden Years Kit
- (Seasons) Completing Freelance Botanist Aspiration = Greenhouse Haven Kit
- (Seasons) Maxing gardening skill AND flower arranging skill = Blooming Rooms Kit
- (Outdoor Retreat) Completing the Outdoor Enthusiast aspiration = Happy Little Camper Kit
- TBA as I play along
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